iT Girl! and the Atomics
Writer - Jamie S. Rich
Artists - Mike Norton
Colours - Allen Passalaqua
Lettering - Crank!
Cover - AMichael & Laura Allred
Publisher -Image
I am a girl. This is not something I often admit too, because I'm not very feminine at all, I don't have many (any?) traditionally female-oriented interests, and I'd rather go kick-boxing or play an RPG than go shopping.
However, sometimes my inner-princess gets the better of me, a good example of that being when I saw the front cover of new Image title 'iT Girl! and the Atomics'. Add in some blurb from Fiona Staples on the cover singing its praises, and I duly handed over my hard-earned pennies and walked out of the shop clutching my new pink-and-lilac purchase.
While most of the characters are taken from the pages of Madman & The Atomics (which I have not read), they are given enough exposition that this is an easy pick up, no background knowledge needed. This title gave me everything I wanted: sassy females, comedic bad guys, mad scientists and enough action for set me up for the next issue. The magazine style front cover gives you hints as to the content, without giving anything major away unless you are aware of the characters from their previous books.
Much of the book is taken up with explaining what it going on in the world, and setting up the main characters, but iT Girl has enough personality to carry the plot, and Rich introduces the supporting cast with enough speed to keep the reader interested, but not to confuse them.
Mike Nortons artwork is lovely, perfectly complementing the story and the bright (dare I say feminine) colour palette used reflects the tone of the story, darkening for panels of danger or action, and light and breezy when it needs to be.
Overall I would say this is a good start to a new series, and hey, maybe you have a lady friend who would like a get in to comics? If she wasn't convinced by Captain Marvel (if not, is she mad?!) try her on iT Girl, she might see what all the fuss is about after all.
Comic reader. Baker. Gamer. Book lover. Coffee drinker. Ulcerative colitis sufferer. All round geek.
Thursday, 9 August 2012
Thursday, 2 August 2012
Deadpool Kills The Marvel Universe #1
Deadpool Kills The Marvel Universe
Writer - Cullen Bunn
Artist - Dalibor Talajic
Colourist - Lee Loughridge
Letterer - Joe Sabino
Cover - Kaare Andrews
Publisher - Marvel
This isn't the kind of comic I would normally pick up for myself, but as MrGiantwoman is something of a Deadpool fanboy, it seemed only right that I give it a read too. Luckily, I have learnt to turn my brain off before opening a Deadpool title, regardless of who has written it or what it is about. This title is no exception to that rule!
Part one of a four part series, it does exactly what you can expect from the title. We open with our protagonist wreaking havoc on the Famous Four in his usual understated style, seven pages of gore and quips only slightly marred by the portrayal of Sue Richards that harks back more to the bad old days of the 90s than he more recent First Woman of comics persona, but that is a minor quibble from my inner feminist.
We are then treated to a bit more exposition from the Watcher, who luckily informed us before the proceedings opened that this is all occurring in a parallel universe, so as not to cause any confusion with the (seemingly eternally) ongoing Avengers vs X-Men shenanigans. It seems the X-Men have finally given up hope on poor old Wade, and have delivered him in to the hands of a progressive medic who claims he can "rehabilitate" our unhinged friend. Well, I figured I could see where this one was going, but Bunn manages to throw in a curveball in the form of Psycho Man, who - after even more verbal sparring - thinks he has the better of 'Pool. Silly Psycho Man. The voices in Deadpools head (slightly confusing for one such as myself that have not read that much of his previous exploits, but easily identified through liberal used of various coloured speech boxes) have themselves a little party, then we get back to business; bloody, murderous rampage!
Sadly the story gets a bit confused by itself at the end of this first issue, because a character that was alive at the start then meets his maker by the end, an event that happened before the book began. Confused? So was Bunn apparently. Still, having turned my brain off I wasn't overly concerned, because it plays for laughs and lives up to the lovely parental warning on the front cover.
The artwork is fairly decent, given that a few major players make appearances, and the colouring suits the tone. It's all a bit mad and unhinged. As it should be.
This is not a comic to pick up if you are looking for something cerebral, but for a fun diversion from reality Deadpool Kills... ticks all the boxes.
Writer - Cullen Bunn
Artist - Dalibor Talajic
Colourist - Lee Loughridge
Letterer - Joe Sabino
Cover - Kaare Andrews
Publisher - Marvel
This isn't the kind of comic I would normally pick up for myself, but as MrGiantwoman is something of a Deadpool fanboy, it seemed only right that I give it a read too. Luckily, I have learnt to turn my brain off before opening a Deadpool title, regardless of who has written it or what it is about. This title is no exception to that rule!
Part one of a four part series, it does exactly what you can expect from the title. We open with our protagonist wreaking havoc on the Famous Four in his usual understated style, seven pages of gore and quips only slightly marred by the portrayal of Sue Richards that harks back more to the bad old days of the 90s than he more recent First Woman of comics persona, but that is a minor quibble from my inner feminist.
We are then treated to a bit more exposition from the Watcher, who luckily informed us before the proceedings opened that this is all occurring in a parallel universe, so as not to cause any confusion with the (seemingly eternally) ongoing Avengers vs X-Men shenanigans. It seems the X-Men have finally given up hope on poor old Wade, and have delivered him in to the hands of a progressive medic who claims he can "rehabilitate" our unhinged friend. Well, I figured I could see where this one was going, but Bunn manages to throw in a curveball in the form of Psycho Man, who - after even more verbal sparring - thinks he has the better of 'Pool. Silly Psycho Man. The voices in Deadpools head (slightly confusing for one such as myself that have not read that much of his previous exploits, but easily identified through liberal used of various coloured speech boxes) have themselves a little party, then we get back to business; bloody, murderous rampage!
Sadly the story gets a bit confused by itself at the end of this first issue, because a character that was alive at the start then meets his maker by the end, an event that happened before the book began. Confused? So was Bunn apparently. Still, having turned my brain off I wasn't overly concerned, because it plays for laughs and lives up to the lovely parental warning on the front cover.
The artwork is fairly decent, given that a few major players make appearances, and the colouring suits the tone. It's all a bit mad and unhinged. As it should be.
This is not a comic to pick up if you are looking for something cerebral, but for a fun diversion from reality Deadpool Kills... ticks all the boxes.
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Wednesday, 1 August 2012
Thief of Thieves #7
Thief of Thieves
Story - Robert Kirkman
Writer - Nick Spencer
Artist - Shawn Martinborough
Colourist - Felix Serrano
Letterer - Russ Wooton
Cover - Shawn Martinborough & Felix Serrano
Publisher - Image
I was quite a latecomer to this series, having missed out on the first, second and third printings of the first issue, and it wasn't until issue six that my LCS managed to find me a full run to get my teeth in to. Thieves turned out to be one of those comics that had me asking for the next issue as soon as I had finished all those I had, and issue #7 is no exception.
With a plot that could be pulled straight from a Hollywood blockbuster (yes the 'Oceans' series, I a looking at you), it has all the intrigue and twists of a major motion picture, supplemented by the sumptuous artwork of Shawn Martinborough. The plot is fairly simple, a master thief wants out, but has to pull one last big heist to set himself and his crew up for life. Except he pulls off a different kind of set up entirely...
Issue six left us wondering how he had pulled it off; setting up his entire crew in order to free his wayward son from the clutches of the FBI, only for them to appear to be walking free for no reason that we are given. Until now. Redmond is a master of plotting, and has pulled a blinder with his plan as enacted in issue 6. We are given the brilliant details throughout the course of issue 7, but the cliffhanger at the end only leaves me wanting more. At what cost has he rescued his son, given that it seems he will now have to carry out the "last big job" that he was so desperately trying to avoid throughout the preceeding issues? I suppose I'll have to wait and find out. Must... be... patient...
The beauty of Nick Spencers writing comes to the forefront in this title, different in many ways from Morning Glories, the only title I knew him from previously, but with the humanity that he seems to bring to all his characters. Once again he manages to create individuals that are flawed, imperfect, and yet utterly believable. Our master thief Redmond has all the hallmarks of the classic 'bad boy', and yes, I love him for it. He has rescued a slightly broken woman from a potential life of petty crime (admittedly by taking her into the murky underworld of major heists), done his utmost to win back the wife he has lost through his life changes, flirted his way through several encounter with the law, and written a heartfelt note to his son trying to prevent him making the mistakes that have peppered Redmonds own life. The supporting cast of thieves, family and FBI agents only serve to uphold the reputation that Spencer is rapidly gaining in my household for being a master of his craft.
Largely free of splash pages, the pared down style of the comic allows the artwork and colouring to come to the fore, with a dark palette that allows the faces of the characters to act as a focus, and a single full page illustration for the final page, beautifully rendered and encapsulating Redmonds plight - and my reaction to the latest cliffhanger - with a single word.
All the characters - even those introduced in this issue, and those that we technically shouldn't like such as the FBI agent that plagues Redmonds every step - have qualities that draw the reader in, and the emotion drawn on their faces, be it shock, happiness or fear, just add to the joy of this comic.
My verdict? if you haven't read this series yet, do so. Now. seriously, stop reading this and go and pick it up, you won't regret it.
Story - Robert Kirkman
Writer - Nick Spencer
Artist - Shawn Martinborough
Colourist - Felix Serrano
Letterer - Russ Wooton
Cover - Shawn Martinborough & Felix Serrano
Publisher - Image
I was quite a latecomer to this series, having missed out on the first, second and third printings of the first issue, and it wasn't until issue six that my LCS managed to find me a full run to get my teeth in to. Thieves turned out to be one of those comics that had me asking for the next issue as soon as I had finished all those I had, and issue #7 is no exception.
With a plot that could be pulled straight from a Hollywood blockbuster (yes the 'Oceans' series, I a looking at you), it has all the intrigue and twists of a major motion picture, supplemented by the sumptuous artwork of Shawn Martinborough. The plot is fairly simple, a master thief wants out, but has to pull one last big heist to set himself and his crew up for life. Except he pulls off a different kind of set up entirely...
Issue six left us wondering how he had pulled it off; setting up his entire crew in order to free his wayward son from the clutches of the FBI, only for them to appear to be walking free for no reason that we are given. Until now. Redmond is a master of plotting, and has pulled a blinder with his plan as enacted in issue 6. We are given the brilliant details throughout the course of issue 7, but the cliffhanger at the end only leaves me wanting more. At what cost has he rescued his son, given that it seems he will now have to carry out the "last big job" that he was so desperately trying to avoid throughout the preceeding issues? I suppose I'll have to wait and find out. Must... be... patient...
The beauty of Nick Spencers writing comes to the forefront in this title, different in many ways from Morning Glories, the only title I knew him from previously, but with the humanity that he seems to bring to all his characters. Once again he manages to create individuals that are flawed, imperfect, and yet utterly believable. Our master thief Redmond has all the hallmarks of the classic 'bad boy', and yes, I love him for it. He has rescued a slightly broken woman from a potential life of petty crime (admittedly by taking her into the murky underworld of major heists), done his utmost to win back the wife he has lost through his life changes, flirted his way through several encounter with the law, and written a heartfelt note to his son trying to prevent him making the mistakes that have peppered Redmonds own life. The supporting cast of thieves, family and FBI agents only serve to uphold the reputation that Spencer is rapidly gaining in my household for being a master of his craft.
Largely free of splash pages, the pared down style of the comic allows the artwork and colouring to come to the fore, with a dark palette that allows the faces of the characters to act as a focus, and a single full page illustration for the final page, beautifully rendered and encapsulating Redmonds plight - and my reaction to the latest cliffhanger - with a single word.
All the characters - even those introduced in this issue, and those that we technically shouldn't like such as the FBI agent that plagues Redmonds every step - have qualities that draw the reader in, and the emotion drawn on their faces, be it shock, happiness or fear, just add to the joy of this comic.
My verdict? if you haven't read this series yet, do so. Now. seriously, stop reading this and go and pick it up, you won't regret it.
Tuesday, 24 July 2012
The Dark Knight Rises: Review
We've been spoiled this year. The glut of superhero movies being thrown at us has been overwhelming, but please don't think that I'm complaining. When I go to the cinema, I want a bit of escapism. Something to drag me out of the drudgery of everyday life and enable me to see a potentially better world. Some optimism.
That is why I loved the Avengers movie, with its larger than life characters, over the top set pieces and general unreality. The way that all the preceding films together was perfectly executed for me.
It is why I enjoyed Amazing Spider-Man because it had a wonderful boy-meets-girl tale of the sort that just doesn't happen in real life, and reminded me of my unattainable crushes from senior school as well as giving me a view of a better world, a world with heroes.
I should have known that The Dark Knight Rises wouldn't provide me with the escape that I crave, even though I went in with very little in the way of expectations.
While I enjoyed the first two films in the Nolan trilogy, I was brought up with Adam West as Batman, and have always preferred the animated series to the live action films. I have always favoured the more amusing takes on the Bat, rather than the dark, gritty, realistic vision that Nolan presents us with. If I want gritty and realistic, I'll put the news on, thanks. The film just didn't grab me the way that other big budget superhero movies this summer have, which is a shame because the rest of the world seems to love it. That said, it was a good film, visually stunning and with a suitably epic soundtrack. It just wasn't the film for me.
Christian Bale is an amazing actor, there is no denying that. The Fighter is one of my favourite films of the last few years, The Prestige was awe-inspiring, and The Machinist was amazing. I love his Bruce Wayne, but his Batman just leaves me feeling flat. The face beneath the cowl, the way he's all lips and tongue, the voice (oh gods, the voice!), just don't work for me. Sorry, Bale fans, I just don't get it.
Anyway, shocking admission time. My favourite character in the film? Bane. I loved him; his look, his fighting style, his back-story, everything about Bane spoke to me on a level that the other characters didn't. When he was fighting Batman, both in the tunnels under Gotham and near the end of the film, I was paying more attention to his moves than to anything else happening on screen. Tom Hardy brought an elder-statesman style to the character that I haven't seen before, moving away from the venom-pumped luchador I'm used to seeing, and channelling his inner-politician. His mannerisms, style, words, all reminded me of that great man, Winston Churchill.
Catwoman was fine, there was nothing especially thrilling there for me, although MrGiantwoman appreciated her, can't think why... I liked the way that she got a gradual back story as the film developed, and her goggle-as-ears was a stroke of genius. However, Joseph Gordon-Levitt stole the film for me. His character Blake is the perfect sequel set up - not as Robin personally, but for Batman in the proposed Justice League movie. Why not bring in a younger, less world-weary Batman? There is scope for a film in-between to show his training, and he has the right spirit as far as I am concerned.
All in all yes, I enjoyed The Dark Knight Rises, but would I see it again? No. I felt that it was too long for a single film, and could have either been split into two films or lost at least half an hour of footage. There were too many inconsistencies for me (yes I'm a continuity freak), and although it wrapped everything up in a nice little bow at the end, I just didn't find myself caring about the characters as much as perhaps I should.
Wednesday, 27 June 2012
The Hypernaturals #1
The Hypernaturals
Writers - Dan Abnett & Andy Lanning
Artists - Brad Walker & Andres Guinaldo
Publisher - Boom!
I picked this up because I am currently loving New Deadwardians by Dan Abnett, and I've appreciated some of his writing for Games Workshop, so I figured this was worth a punt.
The cover drew me, sharp visuals, nice and neat, not too fussy. The same can't be said for the internals though. Maybe I've been spoiled a little by all my recent AvX reading, but the big splash pages with lots going on just aren't doing it for me today. The art is good, I'm not saying it isn't, I'm just not sure about their chosen palette and many of the images have too much going on and t distracts from the comic as a whole for me.
On my first read through I wasn't really sure what was going on; the exposition seemed a bit clunky at times, and under-used at others. I like the idea behind the plot, there is nothing like a good pseudo-robot rebellion to get the blood flowing, but in the first half of the book I mostly found myself rooting for Sublime. Well played to Abnett and Lanning if this was their plan, but I'm worried it isn't, and that I may have missed the point entirely. Still, as bad guys go, he seems like someone I could follow.
The three main characters introduced in the first issue can be characterised as Brains, Brawn and Boobs. They have actual names but I can't quite bring myself to care what they are right now. Brains has deep, black, soul-less eyes. Says it all really. Brawn is a classic bitter Western fallen hero character who I can only assume will find redemption from the alcoholic spiral he has descended in to, and Boobs portrays everything about our current shallow, image obsessed culture that I despise. Yes, she's a girl - lets hive her an illicit relationship and an obsession with her reputation! Yawn.
Credit where it is due, I did read Hypernaturals twice, so it must have some merit, although I did find that reading just the speech and not the quasi-scientific babble helped it out the second time. Again, it seems that the writers were trying to fit too much in, and I'm fairly sure that the impressive images created by the artists could have passed the test without captioning.
The second section of the book is written as a short magazine article, and mostly reminded me why I don't read lifestyle magazines any more. There seems to be a trend in current comics (The Massive, Idolized, Grim Leaper, Before Watchmen) to add that little something extra to the end of the story, and in many cases it works. This 'interview' just felt like padding to me though, making up the pages without too much effort. I'll probably pick up issue 2 and see if I like where it is going, but I won't rush out for it as a must buy.
Finally, can anyone tell me how / why Boobs gets such am angular rack in her interview shot? I'm both scared and fascinated by it.
Writers - Dan Abnett & Andy Lanning
Artists - Brad Walker & Andres Guinaldo
Publisher - Boom!
I picked this up because I am currently loving New Deadwardians by Dan Abnett, and I've appreciated some of his writing for Games Workshop, so I figured this was worth a punt.
The cover drew me, sharp visuals, nice and neat, not too fussy. The same can't be said for the internals though. Maybe I've been spoiled a little by all my recent AvX reading, but the big splash pages with lots going on just aren't doing it for me today. The art is good, I'm not saying it isn't, I'm just not sure about their chosen palette and many of the images have too much going on and t distracts from the comic as a whole for me.
On my first read through I wasn't really sure what was going on; the exposition seemed a bit clunky at times, and under-used at others. I like the idea behind the plot, there is nothing like a good pseudo-robot rebellion to get the blood flowing, but in the first half of the book I mostly found myself rooting for Sublime. Well played to Abnett and Lanning if this was their plan, but I'm worried it isn't, and that I may have missed the point entirely. Still, as bad guys go, he seems like someone I could follow.
The three main characters introduced in the first issue can be characterised as Brains, Brawn and Boobs. They have actual names but I can't quite bring myself to care what they are right now. Brains has deep, black, soul-less eyes. Says it all really. Brawn is a classic bitter Western fallen hero character who I can only assume will find redemption from the alcoholic spiral he has descended in to, and Boobs portrays everything about our current shallow, image obsessed culture that I despise. Yes, she's a girl - lets hive her an illicit relationship and an obsession with her reputation! Yawn.
Credit where it is due, I did read Hypernaturals twice, so it must have some merit, although I did find that reading just the speech and not the quasi-scientific babble helped it out the second time. Again, it seems that the writers were trying to fit too much in, and I'm fairly sure that the impressive images created by the artists could have passed the test without captioning.
The second section of the book is written as a short magazine article, and mostly reminded me why I don't read lifestyle magazines any more. There seems to be a trend in current comics (The Massive, Idolized, Grim Leaper, Before Watchmen) to add that little something extra to the end of the story, and in many cases it works. This 'interview' just felt like padding to me though, making up the pages without too much effort. I'll probably pick up issue 2 and see if I like where it is going, but I won't rush out for it as a must buy.
Finally, can anyone tell me how / why Boobs gets such am angular rack in her interview shot? I'm both scared and fascinated by it.
Friday, 8 June 2012
America's Got Powers #1 & 2
America's Got Powers
Writers / Artists - Jonathon Ross & Bryan Hitch
Publisher - Image
Let me get something off my chest. I don't like Jonathan Ross. I think he's arrogant, unfunny, overexposed and self-obsessed. I didn't buy this title because of that. Unfortunately for me, I'm a sucker for good publicity. Admittedly, lots of that good publicity came from Bryan Hitch retweeting complimentary reviews on twitter, but still, a couple of people whose opinion I trust suggested it, so I picked up issues 1 & 2. An action I am now regretting. The £4.40 I spent on those two comics could have bought me a pint of ale and a packet of crisps. Or two different comics. Ones with a whiff of originality to them.
I feel really bad, sitting here on my sofa bitching about someone being derivative when the sum total of my creativity starts and ends with a poem published when I was 11, that wasn't actually very good. But heck, I'm going to do it anyway. America's Got Powers draws heavily from influences such as Hunger Games and X-Men. Okay, maybe I draw influences from these sources, and am casting unfair aspersions on the authors. I don't think so though. It just seems a bit heavy handed, harking back to the anti-mutant sentiment of X-Men but not in a way that compliments it, more in a way that says "look, we've read this and liked it so much we're using it again".
The major plot twists we have had so far were so glaringly obvious that I wondered why they even bothered to keep them a secret in the first place, and Tommy, the 'hero' is so two dimensional I can't bring myself to care about him. The art is, well, fine. The writing is, um, nice. There is nothing in these comics that reaches out and grabs me by the cojones though. Yeah, I'll probably read the rest of the series, but I'm not likely to make them release day purchases, and they'll probably sit in a long box for a while before I get around to them.
Writers / Artists - Jonathon Ross & Bryan Hitch
Publisher - Image
Let me get something off my chest. I don't like Jonathan Ross. I think he's arrogant, unfunny, overexposed and self-obsessed. I didn't buy this title because of that. Unfortunately for me, I'm a sucker for good publicity. Admittedly, lots of that good publicity came from Bryan Hitch retweeting complimentary reviews on twitter, but still, a couple of people whose opinion I trust suggested it, so I picked up issues 1 & 2. An action I am now regretting. The £4.40 I spent on those two comics could have bought me a pint of ale and a packet of crisps. Or two different comics. Ones with a whiff of originality to them.
I feel really bad, sitting here on my sofa bitching about someone being derivative when the sum total of my creativity starts and ends with a poem published when I was 11, that wasn't actually very good. But heck, I'm going to do it anyway. America's Got Powers draws heavily from influences such as Hunger Games and X-Men. Okay, maybe I draw influences from these sources, and am casting unfair aspersions on the authors. I don't think so though. It just seems a bit heavy handed, harking back to the anti-mutant sentiment of X-Men but not in a way that compliments it, more in a way that says "look, we've read this and liked it so much we're using it again".
The major plot twists we have had so far were so glaringly obvious that I wondered why they even bothered to keep them a secret in the first place, and Tommy, the 'hero' is so two dimensional I can't bring myself to care about him. The art is, well, fine. The writing is, um, nice. There is nothing in these comics that reaches out and grabs me by the cojones though. Yeah, I'll probably read the rest of the series, but I'm not likely to make them release day purchases, and they'll probably sit in a long box for a while before I get around to them.
Thursday, 7 June 2012
Dial H #2
Dial H
Writer - China Miéville
Artist - Mateus Santolouco
Colourists - Tanya & Richard Horie
Cover - Brian Bolland
Publisher - DC Comics
This is one of very few DC 'new 52' titles that I've picked up, and I did so purely based on the recommendation of the guys over at Talking Comics. Boy am I glad I did.
I'm not a massive DC fan, never have been, but Dial H moves away from their populist superheroes, into darker territory, almost parodying the very characters that are DCs bread and butter. We (technically) have a hero, but he's overweight, lazy, unenthusiastic and generally a bit of an average Joe. Heck, he doesn't even have a super-power, just a schizophrenic phone booth with some bat-crap crazy ideas. That is the joy of this comic though, Miéville takes all those stupid ideas that people think of in the pub after a few pints (you know it's true) and crafts them - with the help of Santolouco - into the kind of ludicrous 'hero' only DC would produce. Iron Snail, anyone...?
I can't help but like it though. The writing is fun, and has an easy touch of realism - you would keep trying out different heroes too, right? - whilst maintaining its inherent lunacy. There are enough threads of story [sinister gangster types, a friend in need & an opponent that is not all she seems] to keep me interested until the next instalment, thanks to the storytelling pedigree that Miéville brings to the table, and the artwork keeps just enough of the crazy to work, leaving just enough out not to overwhelm. It isn't often these days that I will go back to a single page several times over just to marvel in the joys of the images shown, but the page where CONTROL-ALT-DELETE 'reboots' his opponent is masterful. Also, mental. Did I mention that this comic is a bit mad?
For a self-confessed Marvel fan-girl to be singing the praises of a DC title is strange, but not as strange as Dial H. Try it for yourself. Just don't say I didn't warn you...
Writer - China Miéville
Artist - Mateus Santolouco
Colourists - Tanya & Richard Horie
Cover - Brian Bolland
Publisher - DC Comics
This is one of very few DC 'new 52' titles that I've picked up, and I did so purely based on the recommendation of the guys over at Talking Comics. Boy am I glad I did.
I'm not a massive DC fan, never have been, but Dial H moves away from their populist superheroes, into darker territory, almost parodying the very characters that are DCs bread and butter. We (technically) have a hero, but he's overweight, lazy, unenthusiastic and generally a bit of an average Joe. Heck, he doesn't even have a super-power, just a schizophrenic phone booth with some bat-crap crazy ideas. That is the joy of this comic though, Miéville takes all those stupid ideas that people think of in the pub after a few pints (you know it's true) and crafts them - with the help of Santolouco - into the kind of ludicrous 'hero' only DC would produce. Iron Snail, anyone...?
I can't help but like it though. The writing is fun, and has an easy touch of realism - you would keep trying out different heroes too, right? - whilst maintaining its inherent lunacy. There are enough threads of story [sinister gangster types, a friend in need & an opponent that is not all she seems] to keep me interested until the next instalment, thanks to the storytelling pedigree that Miéville brings to the table, and the artwork keeps just enough of the crazy to work, leaving just enough out not to overwhelm. It isn't often these days that I will go back to a single page several times over just to marvel in the joys of the images shown, but the page where CONTROL-ALT-DELETE 'reboots' his opponent is masterful. Also, mental. Did I mention that this comic is a bit mad?
For a self-confessed Marvel fan-girl to be singing the praises of a DC title is strange, but not as strange as Dial H. Try it for yourself. Just don't say I didn't warn you...
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